​The less popular builds are still widely unplayed

Fireclaw Druid

Rabies druid

Elemental claw sins

Fire bowzon

Spear zons


If a bear... could be the best elemental damage bear... in comparison to an arc-claw bear... there's an issue that is quite significant.


I believe the patch definitely made a difference... however, the builds that aren't being used remain largely unexplored.


Random thoughts:

The fire claw... The first time I play fire claw should be separated from all links and be it's a random floating skill... I do not need to invest points into bear and wolf in order for it to be unlocked. It should allow me to play both or the other at my own discretion and not be forced to spend points on the other. This being said... could you allow rabies to work with wolves and bear.


Synergies between fire claws don't have much logic either.

I am unable to use any of the techniques which are synergies, while the being shape-shifted... other than the geddon... but the geddon skill is not synergistic. Speaking of the geddon... the duration is a joke and has to be increased by the hard point... instead of gaining time from points , Fissue. This is absurd as fissue is not a good thing for the fire claw... It also doesn't it improve my damage from geddon when I decide to add points into it. Remove this as an effect simply make the duration of geddon scale up.


Rabies needs more damage over a shorter duration. It's already a difficult ability to master effectively since it requires tightly packed enemies and a significant percentage of enemies in PvM are ranged, or the AI is not able to handle wrestling. Cows are the most obvious example.


Elemental sin

At present... as of right now.. "charges" process is a joke and difficult to understand. "Which charge am I on? What is that charge doing in the future?"


The way it should work is... each time you make a mistake, you'll get charges... it is possible to are able to get 3 charges from as many techniques as you wish... as well the charges will never disappear... When you "use" the skills... you'll get the effects of all levels simultaneously.

Why is it using a bizarre step system... simply allow me to "charge to" as well as "ult" it's much simpler to grasp. Also, a full charged sin can be able to cause massive damage since the process requires a lot of effort.

The damage must be significantly buffed in this instance. At a minimum, it needs to be tripled from where it's currently at.


The fire bow... every class with a low HP and cannot make use of shields... will cause much more damage in exchange off. The AOE is quite bad... which is why it must do more damage.


Spear Zons... can make them fascinating. There isn't much use for them since they're dull to use. For example "every Third attacking... some X occurs" or something similar.


Other random thoughts...

Daggermancer should be cool... because poison blast is synergistic, but nobody ever utilizes the ability... create poison dagger have the possibility of triggering poison explosion when killed. It's like 25% chance of full synergy, or something... It also provides the build with much-needed AOE.


Summon Druid is now cool that it can summon all kinds of things... however, people prefer not to build because they tend to more or less sit in the background waiting for the creatures to take out things...maybe reduce the build's than a point so that they can spend their money on other things.


Barbarians already have several physical damage buildups... Make war cry deal magical damaging...


The bone wall as well as the prison... have to be changed. Only one of them should be able on screen, even if a brand new one is made... it is the first breaks. Strengthen them to counter. Although this skill can be spammed... it's broken. In the game of pvm... it is employed to cause problems... through blocking hallways or doors and could even make games unplayable. In the realm of pvp, cheap d2r items, d2r ladder items for sale... it is also damaged when it is spammed... since it shuts down characters or causes them to Tele... This is especially problematic in the lld. There's no reason that for this skill to be spammable.