Diablo 2 Resurrected Ladder - Bowazon Suggestions
Magic Arrow Magic Arrow that deals magic damage to all creatures that are close to the point of hitting.
Attack bonus: 40% - 211% (level 1 - 20)
Damage from magic: (level 1.) 40 -50, (level 20) 310 to 320
Mana cost: 9-13 (level 1-20)
Type of Damage Physical and Magical.
Synergies: Guided Arrow – 15% damage magic per level.
Major changes: Magic arrows is now piercing and is no longer able to convert physical damage into magic.
Guided Arrow: Empowers an Arrow with magic and ability to locate its closest goal.
Attack Bonus: 30% - 200% (level 1 - 20)
Damage from magic: 15 to 30 to 500-512 (level 1-20)
Mana cost: 6 - 12
Arrows: 1 - 5 (level 1 - 20)
Type of damage: Magic and physical.
Synergies Magic Arrow - 20 percent magic damage per level.
Major modifications: Guided arrow will now fire up to five Arrows that scale the same way as the zeal ability, with animation locks. It no longer converts physical and scales as a single-target ability.
Multiple Shot: Breaks an Arrow into several.
There are a number of Arrows. 1 for each level of skill. "Exceeds the cap of 24"
Mana cost: 4 - 23 (level 1 - 20)
Damage 28.75 ? % to 100 percent (level 1-20) from weapon damage. 3.75% damage per level. Maximum damage of 100 percent.
Type of damage Physical
Synergies: Strafe - 12% physical damage per level.
Major modifications Major changes: The maximum number arrows is increased . The maximum damage is increased from 75% or 3/4 to a maximum of 100 percent. Arrows are now able to cause all effects with each one of them. The crushing blow changes were only meant for PVP. There are already sanctions for bowazon in PVP games. They could be balanced against players who have ranged, but this shouldn't have any effect on the PVE. A boosted number of arrows as well as damages to meet the potential AoE of strafes on a single targets. Strafe is still an excellent single target.
Strafe is a shot of arrows towards several nearby targets.
The number of attacks 5-10 (level 1-20)
Damage Bonus: 5% - 100% (level 1 - 20) 5% per level
Attack Bonus: 30% - 201% (level 1 - 20) 9% per level
Type of Damage Physical.
Synergies: Multiple shot - 20% Physical damage per level.
Major Changes: Only the synergy getting raised by Multiple shots, and dropping the guided arrow. Strafe is in a great spot and can be scaled extremely well as a single target capability.
Items changed Some new Diablo II Resurrected Ladder Items, as well as base damage modifications.
Grand Matron Bow 14 - 72 to 43 101 Average attack speed
Matriarchal Bow 20 - 47 up to 47 Very quick attack speed
"New" Arch Demon Crossbow 40-54 Extremely fast speed of attack + 3. Bow and Crossbow
"New" Leviathan Crossbow: 60-120 Extremely slow speed of attack plus 1 3. Bow and Crossbow
Why are these changes happening? : Bowazon needs love as the starting point for spec selection and game gearing. This would increase multi/strafe to the S tier and magical to an A-S level. The most difficult thing about bowazon is that is extremely difficult to set up and when you finally have the gear , it's up the same level as teleporting across the globe and doing the same contents of almost every build which can be a mystery. It shines in certain situations in which you can completely clear maps. This is an ideal function for the build as a whole. The magic arrow as well as guided arrow modifications are designed intended to make them a separate thing, and also a build option. Also, to add more value into crossbow and bow skilled players, as well as the build options.
I have added to the Arch Demon Crossbow and Leviathan Crossbow as an upgrade on the Colossus and Demon Crossbow. The Arch Demon would have a higher attack rate than matriarchal. Also, the Leviathan is a better damaging base than the grand matron. I added 3 points to crossbow and bow to make it clear that they can be used as a base is suitable in lieu of bows. However, I think that every bow in the game requires its base damage to be increased. This is a simple solution to increase your damage quickly to build for the final game, which takes much less effort.
The final thing I wanted to address was multiple shots. At the moment, strafe is better than aoe is in the same equipment for the same job. While I'm of the opinion that it should be your primary skill to target, it isn't able to completely compete with its AOE counterpart with the same amount of investment. This is why I granted it the same capability to be able to play as strafe within an AoE setting. It is essentially a quality of life update that can be able to multi-strafe and strafe from D C - D tier all the way up to the A S level.
These changes help ensure that the original design and gameplay of each Skill and D2 Resurrected Items, while also elevating the level of play. Personally, I believe that multi / strafe is going to be the most effective aoe clearing build available with the enormous investment required for 3/20/20's as well as high runes. I believe that the ability to create magical damage using fire or ice with an investment of a reasonable point or even for a full-on magic build, fits the overall theme of Amazon. In closing I don't need to know if you do not want the game to be changed. This isn't a legacy mode and you are able to click the box to like the staleness. I'm not going to argue over the absolute innocence of ignoring.